Thursday, 13 January 2011

Principles of Animation

Principles of Animation 
(And other useful things to know)

In this weeks 2D session, as its the last session before the bradford animation festival trip next week we haven't had any tasks.  Instead we have gone over the main principles and techniques used within 2D and many other types of animation. 

I thought I would put these up as a bit of a reminder to myself and any of you guys who want to see. 
NOTE THEY ARE NOT IN ORDER OF IMPORTANCE

 Squash and Stretch
Anticipation
Staging (composition of shots) particularly important with multiple characters
Straight ahead and pose to pose (methods of animating)
Overlap
Slow in and slow out (remember everything speeds when falling)  
Arcs (everything moves in curves)   
Secondary animation (hair, tails and scarfs)
Timing 
Exaggeration
Solid drawing (creating dynamic poses)
Appeal  

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